Basic D20を訳してみる(途中)
表の項目やら訳語のすり合わせなど未完の部分はありますが、それは徐々に...。
ABILITY SCORE MODIFIERS(能力値修正)
ABILITY SCORE DESCRIPTIONS(能力値の説明)
Roll (3d6) | Ability Score Modifirier | Descriptor | Meaning |
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能力修正値 | 説明 | 意味 | |
1 or less | -5 | Abysmal | Severely Handicapped |
極端にひどい | 重度障害者 | ||
2-3 | -4 | Awful | Severely Impaired |
ひどい | 重度の障害がある | ||
4-5 | -3 | Bad | & Impaired |
悪い | 障害のある | ||
6-7 | -2 | Poor | Significantly Below Average |
かわいそう | 平均を大幅に下回る | ||
8-9 | -1 | Mediocre | Below Average |
平凡 | 平均以下 | ||
10-11 | 0 | Fair | Average or Normal |
まずまず | 平均または正常 | ||
12-13 | 1 | Good | Above Average |
良い | 平均以上 | ||
14-15 | 2 | Great | Significantly Above Average |
すごい | 平均を大幅に上回る | ||
16-17 | 3 | Exceptional | Gifted |
並外れた | 才能がある | ||
18-19 | 4 | Amazing | Highly Gifted |
驚くほど | 高い才能がある | ||
20 or more | 5 | Phenomenal | |
驚異的な | 非常に才能がある | ||
Do not use more “favorable” methods of rolling on this table. |
BROAD SKILLS(幅広いスキル)
避けDex範囲防御(ACに対するDexボーナスを拒否しない限り)FightStrBase Attack Bonus for Melee Attacks, “Fighter Level” for feats
Broad Skills | Default Ability | Skill Equivalents (Specialty Skills) D\&D 3/3.5E, Pathfinder, Modern, CoC, Star Wars, Gamma World and M\&M |
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Athletics | Dex | Acrobatics, Balance, Climb, Fly, Jump, Ride, Swim, Tumble |
アスレチック | Dex | Acrobatics, Balance, Climb, Fly, Jump, Ride, Swim, Tumble |
Awareness | Wis | Concentration, Investigate, Listen, Notice, Perception, Search, Sense Motive, Spot |
気づき | Wis | Concentration, Investigate, Listen, Notice, Perception, Search, Sense Motive, Spot |
Dodge | Dex | Ranged Defense (unless denied the Dex bonus to AC) |
戦闘 | Str | 近接攻撃の基本攻撃ボーナス、特技の「戦士レベル」 |
Fortitude | Con | Fortitude Save |
不屈 | Con | Fortitude Save |
Interaction | Cha | Bluff, Diplomacy, Innuendo, Gamble, Gather Information, Knowledge (gossip), Intimidate, Read Lips |
相互作用 | Cha | Bluff, Diplomacy, Innuendo, Gamble, Gather Information, Knowledge (gossip), Intimidate, Read Lips |
Knowledge | Int | Appraise, Knowledge (all subskills not mentioned elsewhere), Research |
知識 | Int | Appraise, Knowledge (all subskills not mentioned elsewhere), Research |
Languages | Int | Decipher Script, Linguistics, Read/Write Language, Speak Language, Speak Other Language |
言語 | Int | Decipher Script, Linguistics, Read/Write Language, Speak Language, Speak Other Language |
Parry | Dex | Melee Defense (unless denied the Dex bonus to AC) |
受流し | Dex | Melee Defense (unless denied the Dex bonus to AC) |
Performance | Cha | Craft (artistic, visual art, writing), Disguise, Entertain, Perform |
パフォーマンス | Cha | Craft (artistic, visual art, writing), Disguise, Entertain, Perform |
Profession | Wis | Profession (all subskills), Reputation (Ranks/4) |
職業 | Wis | Profession (all subskills), Reputation (Ranks/4) |
Reflex | Dex | Reflex Save |
反射神経 | Dex | Reflex Save |
Science | Int | Alchemy, Craft (alchemy), Craft (pharmaceutical), Heal, Knowledge (architecture and engineering, behavioral sciences, earth and life sciences, physical sciences), Medicine, Psicraft, Psychoanalysis, Spellcraft, Treat Injury |
科学 | Int | Alchemy, Craft (alchemy), Craft (pharmaceutical), Heal, Knowledge (architecture and engineering, behavioral sciences, earth and life sciences, physical sciences), Medicine, Psicraft, Psychoanalysis, Spellcraft, Treat Injury |
Shoot | Dex | Base Attack Bonus for Ranged Attacks, “Fighter Level” for feats |
射撃 | Dex | Base Attack Bonus for Ranged Attacks, “Fighter Level” for feats |
Technology | Int | Computer Use, Computers, Craft (all not mentioned elsewhere), Demolitions, Knowledge (technology), Repair, Scry, Use Magic Device, Use Psionic Device |
技術 | Int | Computer Use, Computers, Craft (all not mentioned elsewhere), Demolitions, Knowledge (technology), Repair, Scry, Use Magic Device, Use Psionic Device |
Thievery | Dex | Disable Device, Escape Artist, Forgery, Hide, Knowledge (streetwise), Move Silently, Open Lock, Pick Pocket, Sleight of Hand, Stealth |
泥棒技 | Dex | Disable Device, Escape Artist, Forgery, Hide, Knowledge (streetwise), Move Silently, Open Lock, Pick Pocket, Sleight of Hand, Stealth |
Toughness | Con | Toughness Save or Hit Dice (1d6 per rank) or Hit Points or Vitality (4 per rank) |
頑健 | Con | Toughness Save or Hit Dice (1d6 per rank) or Hit Points or Vitality (4 per rank) |
Vehicles | Dex | Astrogate, Drive, Navigate, Operate Heavy Machinery, Pilot |
乗り物 | Dex | Astrogate, Drive, Navigate, Operate Heavy Machinery, Pilot |
Wilderness | Wis | Animal Empathy, Handle Animal, Intuit Direction, Knowledge (dungeoneering, nature), Ride, Survival, Use Rope, Wilderness Lore |
荒野 | Wis | Animal Empathy, Handle Animal, Intuit Direction, Knowledge (dungeoneering, nature), Ride, Survival, Use Rope, Wilderness Lore |
Will | Wis | Will Save, Autohypnosis, Psychic Focus |
意志 | Wis | Will Save, Autohypnosis, Psychic Focus |
SKILL AND POWER DESCRIPTIONS(スキルとパワーの説明)
SKILL RANK AND POWER LEVEL DESCRIPTIONS(技能ランクとパワーレベルの説明)
Skill Ranks or Power Level | Descriptor | Meaning |
---|---|---|
0 | Unskilled | Has no training, just natural ability |
1-2 | Beginner | A true beginner at the skill |
3-4 | Novice | Some practice in the skill |
5-6 | Amateur | A dabbler in the skill, apprentice-level |
7-8 | Competent | Can complete most skill-related tasks |
9-10 | Proficient | Can earn a living with this skill |
11-12 | Adept | Produces good work and can teach this skill |
13-14 | Expert | Can earn a very successful living with this skill |
15-16 | Accomplished | Produces exceptional results with this skill |
17-18 | Master | Invents new techniques in using this skill |
19-20 | World-Class | One of the best in the world at this skill |
RESISTANCE DESCRIPTIONS (OVERALL BONUS =ABILITY + RANKS)(抵抗の説明(総ボーナス=アビリティ+ランク))
Overall Bonus | Fortitude/Toughness | Dodge/Reflex/Parry | Will |
---|---|---|---|
-5 | Decrepit | Unreactive | No Will |
-4 | Feeble | Lethargic | Spineless |
-3 | Frail | Sluggish | Weak |
-2 | Fragile | Slow | Unassertive |
-1 or +0 | Delicate | Hesitant | Diffident |
+1 or +3 | Sturdy | Nimble | Certain |
+4 or +6 | Tough | Fast | Confident |
+7 or +9 | Hardy | Quick | Determined |
+10 or +12 | Rugged | Rapid | Controlled |
+13 or +15 | Impervious | Lightning Fast | Iron-willed |
+16 or +18 | Nigh Invulnerable | Untouchable | Unshakeable |
+19 or higher | Invulnerable | Perfect Reflexes | Closed Mind |
ADVANTAGES (FEATS AND CLASS SPECIAL ABILITIE)(特徴(特技とクラス特別能力))
POWER(パワー)
Powers | Cost (PP) | Per |
---|---|---|
Artificer | 1 | Artificer Feat from M&M |
Bardic Spellcasting | 1.5 | Bard Spellcaster Level (3 PP for two levels) |
Clerical Spellcasting | 3 | Cleric Spellcaster Level |
Druidic Spellcasting | 2 | Druid Spellcaster Level |
Psion Manifesting | 5 | Psion Manifester Level |
Ritualist | 1 | Ritualist Feat from M&M |
Sorcerer Spellcasting | 5 | Sorcerer Spellcaster Level |
Wizardly Spellcasting | 5 | Wizard Spellcaster Level |
TRAIT COSTS(特性コスト)
Trait | Measured by | Default Cost (PP) | Per |
---|---|---|---|
Ability Scores | Modifier | 2 | +1 to ability score modifier |
Skills | Rank | 1 | +1 skill rank |
Advantages | -- | 1 | Additional feat or class special ability |
Powers | Level | Variable | All other powers and effects |
CHARACTER GENERATION(キャラクター作成)
GENERIC STEPS TO CREATE A CHARACTER(キャラクターを作成する一般的な手順)
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1. Generate your character’s ability score modifiers.1. キャラクターの能力修正値を生成します。
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a. Random Generation - Roll 3d6 and consult “Ability Score Descriptions” to get each ability score modifier. If the GM allows, you may roll all six scores and then assign them to abilities as you desire. You may reroll if the sum of your modifiers is +0 or less or if your highest modifier is +1 or lower. Always roll 3d6, do not use a more “favorable” method.a. ランダム生成-3d6をロールし、「能力値の説明」を参照して、各能力修正値を取得します。 GMが許可する場合、6つの値すべてをロールし、必要に応じてそれらを能力に割り当てることができます。 修正値の合計が+0以下の場合、または最高のモディファイアが+1以下の場合、リロールすることができます。 常に3d6をロールし、より「好ましい」方法を使用しないでください。
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b. Point Buy - If the GM is using a “point buy” system, give your character a total of +6 for ability score modifiers (such as a +1 in each score or perhaps a +4 in one score and a +3 in another, a -1 in one ability, leaving the other three at +0).
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2. Choose or generate your character’s characteristics according to the genre of the campaign. Some examples are: gender, race, occupation, profession, languages, alignment, allegiances, height, weight, coloration, age, starting wealth, military rank, mutations, etc. The GM will have specific information which will come from d20 source material (such as Pathfinder, Call of Cthulhu, Gamma World, Prime Directive, etc.). Some characteristics may be left uncommitted until Step 4, below.2.キャンペーンのジャンルに応じて、キャラクターの特性を選択または生成します。 いくつかの例は次のとおりです:性別、人種、職業、職業、言語、配置、忠誠、身長、体重、色、年齢、出発時の富、軍の階級、突然変異など。GMは、d20ソース資料( Pathfinder、Call of Cthulhu、Gamma World、Prime Directiveなど)。 一部の特性は、以下のステップ4までコミットされないままにされる場合があります。
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3. Consult “Starting Character PP and Maximums” to find the number of PP you start with and the maximums for abilities, skills, and powers. Spend these PP to gain increased ability score modifiers, skill ranks, power levels, and advantages for your character. Abilities cannot be raised above racial maximums (normally +4 for humans). The GM will provide the source material for advantages and powers that are used in your campaign.
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a. Skill Ranks – Purchase ranks in the 20 skills listed. Consult the appropriate d20 rulebook for your campaign to find specialties. Skills cost 1 PP per rank.a. スキルランク-リストされている20の技能のランクを購入します。 キャンペーンの適切なd20ルールブックを参照して、特産品を見つけてください。技能はランクごとに1 PPかかります。
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b. Advantages – Purchase feats from any d20 rulebooks allowed by your GM. Consult D\&D5E or Custom Characters to find class special abilities to purchase (such as Turn Undead and Favored Enemy). Each advantage costs 1 PP.
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c. Powers – Your GM will have information on the powers available for your campaign which could include spellcasting, psionics, superpowers, Force skills, psychic feats, cybernetics, mutations, etc. Powers have no set cost, but vary depending on the power.c. パワー– GMは、キャンペーンに使用可能なパワーに関する情報を持ちます。これには、スペルキャスティング、サイオニクス、超大国、フォーススキル、サイキックフィーツ、サイバネティックス、ミューテーションなどが含まれます。パワーにはセットコストはありませんが、パワーによって異なります。
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4. Finish your character by recording Melee Defense (or AC), Ranged Defense (or AC), Skill Ranks, Advantages, Hit Points (or Toughness Bonus, Vitality Points), Power Levels and Power Effects. Record any special characteristics necessary for your campaign (such as Sanity for Call of Cthulhu or military rank for Prime Directive). Purchase equipment and determine any characteristics left uncommitted from Step 2.
STARTING CHARACTER PP AND MAXIMUMS(開始キャラクターPPと最大値)
Starting Character Level | Starting PP | Maximum Ability Score Modifier | Maximum Skill Rank & Power Level |
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0 | 10 | Starting Value | 0 |
1 | 20 | Starting Value | 1 |
2 | 30 | Starting Value | 2 |
3 | 40 | Starting Value | 3 |
4 | 50 | Starting Value + 1 | 4 |
5 | 60 | Starting Value + 1 | 5 |
POWER LEVELS (CHARACTER LEVELS)(パワーレベル(キャラクターレベル))
RESOLUTION MECHANIC(解決のメカニック)
\GurpsSection{ACTIONS}{アクション}
ADVANCEMENT(進歩)
\GurpsSection{XP AND PP}{XPとPP}
COMBAT STATICS(戦闘に関わる数値)
ABILITY SCORE MODIFIERS IN COMBAT-ORIENTED CAMPAIGNS(戦闘指向キャンペーンの能力修正値)
Trait | Measured by | Cost (PP) | Per |
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Strength | Modifier | 3 | +1 to Strength modifier |
Dexterity | Modifier | 4 | +1 to Dexterity modifier |
Other Abilities | Modifier | 2 | +1 to ability score modifier |
DODGE, PARRY, AND TOUGHNESS(避け、受け流し、頑健
Use Dodge and Parry? | Toughness Option | Armor and Shield | Damage |
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No | Hit Dice or HP | As D&D | As D&D |
Yes | Hit Dice or HP | As UA (Defense Bonus) | As D&D |
No | Toughness Bonus | As D&D | As M&M |
Yes | Toughness Bonus | As M&M | As M&M |
No | Vitality Points | As D&D | As UA (Vitality and Wound Points) |
Yes | Vitality Points | As UA (Defense Bonus) | As UA (Vitality and Wound Points) |
MAKING THE CHARACTER SHEET(キャラクターシート作成)
OTHER GAME CONSIDERATIONS(その他のゲームの考慮事項)